Another Week, Another Post

Blog no. 347

20190703_205824-1It look longer to get her this year than it has so far, but I’m at the point where I’m writing a big piece and not much else is going on. You already know I’m writing the Invasion Novel right now. It’s going okay. Obviously, I’m not giving it as much time and/or effort as I should (I never do). With the day job being what it is (been over that a lot lately) and with both Christian and Elly more busy with family things, I’m having to fit things in when I can and get used to some solo writing again (been three years since that was so common). Other than that, I’m working, still going to boxing once a week, playing D&D on game night (and some odd days as well), playing video games too much (got a pretty fun new one for less than ten bucks) and just, hanging out. I do have some tentative plans for the rest of the summer, but they are just wishful thinking right now. Mostly, I’m just plugging away on the book. Continue reading “Another Week, Another Post”

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Retro Futurism

Blog no. 343

ret·ro·fu·tur·ism

/ˌretrōˈfyo͞oCHəˌrizm/

noun
noun: retro-futurism
  1. the use of a style or aesthetic considered futuristic in an earlier era

20190618_220429So, recently, I bought a minidisc recorder. It’s a Sony model from the early 2000s, used, with some cosmetic wear—but it works. It didn’t come with and discs, though, so I had to buy a pack from Japan. (Did you know Sony still makes new minidiscs, because I didn’t). Because it would take close to a month (three weeks at least) for that shipment to get here, I scoured the local used goods marked for anything minidisc related and found that someone in the city was selling a partially working model with a disc. I talked him down to $20, and then I had two recorders (they are players too) and a single, used disc. Mostly, I wanted the disc so that I could confirm that the first player I bought worked (it does) but having the backup player, even for parts, at such a low price was worth not getting lunch one day. (Also, if I can get it to work (which would be neat) I’d have two players with slightly different abilities and styles that I could go between depending on what I want or need). The problem is that it didn’t stop there. Continue reading “Retro Futurism”